Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game - Polygon

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Mari Takahashi sits down with Sucker Punch Productions studio head Brian Fleming to discuss the research behind Ghost of Tsushima, as well as the PlayStation 4 exclusive’s photo mode and minimalist HUD. Watch the full interview on Quibi’s Speedrun by Polygon.
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game - Polygon
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game - Polygon
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
A fan-made documentary about the making of Ghost of Tsushima and it's 6 years of development history! This sadly, took me over a month to make. : r/ghostoftsushima
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
Ghost of Tsushima - Wikipedia
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game - Polygon
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
Ghost of Tsushima - Wikipedia
Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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Ghost of Tsushima: The history behind Sucker Punch's PS4 samurai game -  Polygon
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