c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains) using Toggles in Unity - Stack Overflow

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I'm trying to hide/unhide A GameObject (Named "Ecosystem") comprising several children terrains using a Toggle switch for Unity. My bad, I tried setting Object as Active/ Inactive but to no
c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
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c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
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c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
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c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
GitHub - mario206/UnityReleaseNotes-latest
c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
Unreal Engine 5.3 Release Notes Unreal Engine 5.3 Documentation
c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
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c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
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c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
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c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
Problem: Missing references on scene load : r/unity
c# - Need Logic for hiding/ unhiding GameObjects (Collection of terrains)  using Toggles in Unity - Stack Overflow
Documentation
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