Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies

Por um escritor misterioso

Descrição

Mo-cap transforms the virtual body of the 3D model into a space of intimate interaction, bridging the human actor and computer-generated model. The linked bodies of the actor and the digital character form an extended hybrid physical/virtual space. The location of the performance becomes unclear as actors, animators, directors, and film companies each claim the space, and the labor, as their own.
Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
Out-of-Body Workspaces: Andy Serkis and Motion Capture
Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies
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