PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

Por um escritor misterioso

Descrição

This paper generalises the approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains, and convincingly defeated a world-champion program in each case. The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. In contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go, by tabula rasa reinforcement learning from games of self-play. In this paper, we generalise this approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains. Starting from random play, and given no domain knowledge except the game rules, AlphaZero achieved within 24 hours a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go, and convincingly defeated a world-champion program in each case.
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
PDF] Giraffe: Using Deep Reinforcement Learning to Play Chess
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
PDF) Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
PDF) Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
Full article: Time management in a chess game through machine learning
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
Reinforcement Learning, Fast and Slow: Trends in Cognitive Sciences
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
Reinforcement Learning: A Quick Overview, by Mohit Pilkhan
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
Mastering chess and shogi by self-play with a general reinforcement learning algorithm
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
Athénan, a multi-champion AI
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
PDF] Deep Pepper: Expert Iteration based Chess agent in the Reinforcement Learning Setting
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement  Learning Algorithm
GitHub - Nicolas-Maurer/Onitama_AlphaZero: Implementation of the AlphaZero algorithm for the game Onitama
de por adulto (o preço varia de acordo com o tamanho do grupo)