Ray Tracing Will be Everywhere in 2020 - ACM SIGGRAPH Blog
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Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Publications – ZigguratVertigo's Hideout
World‐Space Spatiotemporal Path Resampling for Path Tracing
Matt Pharr's Homepage
Publications – ZigguratVertigo's Hideout
PDF) Ray Tracing Gems Eric Haines
Ray Tracing Archives - ACM SIGGRAPH Blog
NVIDIA Archives - Page 2 of 3 - ACM SIGGRAPH Blog
Marc Levoy's publications
Ray Tracing Will be Everywhere in 2020 - ACM SIGGRAPH Blog
SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the
Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using
World‐Space Spatiotemporal Path Resampling for Path Tracing
Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using
Matt Pharr's Homepage
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