Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Por um escritor misterioso
Descrição
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
WebGL Mipmap Explainer
How To Write Fast Shaders
Bart Wronski Technology, programming, art, machine learning
Distinctive Derivative Differences, by Ben Golus
Bart Wronski Technology, programming, art, machine learning
Generating Perfect Normal Maps for Unity (and Other Programs)
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Technical links
Anyone has a fix for blurry textures? Point filter doesn't help
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
The Quest for Very Wide Outlines. An Exploration of GPU Silhouette
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Anyone has a fix for blurry textures? Point filter doesn't help
de
por adulto (o preço varia de acordo com o tamanho do grupo)