BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's why you should avoid it. // A thread for newer game developers. / X

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BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
4 ways hyper-casual games have benefited the gaming industry
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Providence Monthly September 2023 by Providence Media - Issuu
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Increasing the LTV of your Hyper-Casual Game by Carly Ostasiewski
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
2021 Predictions #2 Will the Hypercasual Party Ever Stop
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Mastering the Transition: How to Transform Your Hyper-Casual Game
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Six features that turn a hyper-casual dud into a hybrid-casual hit
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Tag: christopher chavez
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to Leverage Trends and Motivations to Build Better Casual and
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to Leverage Trends and Motivations to Build Better Casual and
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The future of the Hyper-casual games market, Pocket Gamer.biz
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to Leverage Trends and Motivations to Build Better Casual and
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