make T pose defacto standard - Blender and CG Discussions - Blender Artists Community
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Descrição
This goes out to Blender to start imposing T pose as standard rest pose. Mainly with Rigify. T Pose; 2) A Pose (Rigify default) 3: A Pose (Makehuman) Notice how A Pose’s can differ. A T pose is very specific and more precise than the current generated meta rig [A pose]; to try and impose it on every other app that touches blender via I/O such as Makehuman. They [Makehuman] have also a very approximate pose when exported [I haven’t found a way to force a T pose on export]. Unit
GitHub - AcademySoftwareFoundation/OpenShadingLanguage: Advanced shading language for production GI renderers
Piotr Zgodziński on X: @gleb_alexandrov @Yokohara_h I did a few tests and imported them to Blender. If pose is frontal it works, with side views I got a three-legged woman once :)
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make T pose defacto standard - Blender and CG Discussions - Blender Artists Community
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