The Rise of Online Gaming During COVID-19 Lockdowns
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Descrição
Online Gaming Market Size, Share, Growth and Forecast 2030
Slots to smartphones: pandemic sends Australia's gambling problem online
China's Covid Lockdowns Set to Further Disrupt Global Supply Chains - The New York Times
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
IJERPH, Free Full-Text
Associations between dimensions of behaviour, personality traits, and mental-health during the COVID-19 pandemic in the United Kingdom
Playing video games in lockdown can be good for mental health
Video Games Help People To Connect And Engage During COVID-19 - Health Policy Watch
The World's 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023
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