PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and the Geeky Canon of White Masculinity
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Ernest Cline's Ready Player One (2011) illustrates the anxieties and uncertainties of embodiment and identity in the digital age by constructing a pop culture " canon " of texts that all participants in video game culture must know. The
PDF) Coding the Grail: Ready Player One's Arthurian Mash-Up
The Racial and Gender Performance of Avatars in Ernest Cline's
PDF) Coding the Grail: Ready Player One's Arthurian Mash-Up
Queer Game Studies PDF, PDF, Queer Theory
The Racial and Gender Performance of Avatars in Ernest Cline's
Queer Game Studies PDF, PDF, Queer Theory
PDF) Race and gender in play practices: young African American
PDF) Coding the Grail: Ready Player One's Arthurian Mash-Up
Zelda & philosophy lorez
PDF) Coding the Grail: Ready Player One's Arthurian Mash-Up
PDF) Discussions of Fantasy Characters and Demonstrations of a
The Routledge Companion To Gender and Science Fiction
PDF) Race and gender in play practices: young African American
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