No, Cities: Skylines 2's wonky performance isn't because it's rendering everyone's teeth, insists Paradox

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Cities: Skylines 2 has got off to a bit of a rough start, with many players complaining of performance issues following…
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
alina stefanescu, writer
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
No, Cities: Skylines 2's wonky performance isn't because it's rendering everyone's teeth, insists Paradox
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
Cities Skylines 2 players expose high-poly teeth as the reason for performance issues - Dexerto
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
Family Legacy Planning Series - The Blum Firm
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
If you're wondering why the cims are so bad, they were made with AI and not optimized for the game : r/CitiesSkylines
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
Cities Skylines 2 players expose high-poly teeth as the reason for performance issues - Dexerto
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
Cities: Skylines 2 Developer Addresses Teeth Controversy - IGN Daily Fix
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
Awful Cities Skylines 2 performance caused by intensive teeth rendering
No, Cities: Skylines 2's wonky performance isn't because it's rendering  everyone's teeth, insists Paradox
Cornell Journal Architecture
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