Points-adding rules used in the GAFCC-F group (Study 2)
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Implementing a theory-driven gamification model in higher
Questions That Aim to Measure the Cognitive and Affective
Points-adding rules used in the GAFCC-F group (Study 2)
PDF) Development of Gamification Model for Flipped Learning
PDF) Development of Gamification Model for Flipped Learning
Khe HEW, Professor (Full)
s41239-022-00335-9.pdf - 2022 19:29 Bai et al. Int J Educ Technol
Solved Task, Part 2 Using the table provided, as well as
A Qualitative Investigation of Team-Based Gamified Learning in an
Incorporating fantasy into gamification promotes student learning
Incorporating fantasy into gamification promotes student learning
s41239-022-00335-9.pdf - 2022 19:29 Bai et al. Int J Educ Technol
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por adulto (o preço varia de acordo com o tamanho do grupo)