Devlog #50: designing weapon overload mechanics news - Mod DB

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New devlog entry for my #steampunkratgame. I am rambling a lot about game design, but there are some neat gifs there as well. Enjoy!
Devlog #50: designing weapon overload mechanics news - Mod DB
Design and performance evaluation of FBMC-based Orthogonal Time–Frequency Space (OTFS) system - ScienceDirect
Devlog #50: designing weapon overload mechanics news - Mod DB
Mladja weapons retexture pack addon - Men of War: Assault Squad - ModDB
Devlog #50: designing weapon overload mechanics news - Mod DB
Emplaced Heavy Machine Gun image - Peer Review mod for Half-Life 2 - ModDB
Devlog #50: designing weapon overload mechanics news - Mod DB
STANDALONE RELEASE] Damocles Update! news - Heat of Battle: RUSH mod for Battlefield 2 - ModDB
Devlog #50: designing weapon overload mechanics news - Mod DB
50 Dagger Base Mesh - VOL 05 ( Game Ready ) - ZBrushCentral
Devlog #50: designing weapon overload mechanics news - Mod DB
Half-Life 2 : MMod - ModDB
Devlog #50: designing weapon overload mechanics news - Mod DB
Ordanance Deformer, Mobile Diesel – Bouldin & Lawson
Devlog #50: designing weapon overload mechanics news - Mod DB
Raytracing on Playstation 3, Page 2
Devlog #50: designing weapon overload mechanics news - Mod DB
Raytracing on Playstation 3, Page 2
Devlog #50: designing weapon overload mechanics news - Mod DB
Raytracing on Playstation 3, Page 2
Devlog #50: designing weapon overload mechanics news - Mod DB
Weapon Mesh Improvement Mod at Fallout New Vegas - mods and community
Devlog #50: designing weapon overload mechanics news - Mod DB
Steam Workshop::Moddy Weapon
Devlog #50: designing weapon overload mechanics news - Mod DB
Raytracing on Playstation 3, Page 2
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