Partially hide object based on position - Questions & Answers - Unity Discussions

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Hey, I have a texture, which is used in a plane (using Unlit/Transparent shadder). I want to make the texture/object partially invisible, based on position 20 in the x axis. So, everything beyond position 20 should be hidden, when the rest should be visible. Can someone point me to a simple solution/right direction? Thanks!
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